söndag 27 april 2014

Landscape is well on its way, However I need some rock models!

So I've sat all day yesterday and tried to fix the landscape of the game world. Knowing that the terrain editing tool in Unity 4 is a bit clunky I decided to actually use a height map that I found on the web. Don't worry. I will not leave the landscape as it is. I plan to edit the landscape mesh on certain places. I assume that I will re edit 98% of the landscape to fit my vision.


I've decided that the game will take place on an island. And a pretty huge one too. However I'ts not certain that it will remain this size. Because towards the end I might even make it bigger to fit everything. But that will probably happen in a patch in the distant future. So I don't worry much about it now.

Current stuff that needs doing.
Right now I need rock models. And most of the stuff I'm using are free stuff from the asset store. However it is a temporary solution. For now I'm using this because I want to get the functions working 100% and that is stuff like player controls, crafting, gathering and inventory. Yet I still want to make a decent design pattern on the landscape, adding rocks and trees, considering I need those as well to be used as resources for the player. So I've decided to use Blender for some of the stuff that I can't find on the asset store. Some of those modeled rocks might even make it to the full release. However most of the design won't.

Flying ideas!
I had some ideas while watching a documentary about diffirent prehistoric human races. And I am considering that maybe there will be three diffirent races instead of two. And that each of them will have a diffirent advantage then the other two. So for now there will be the following races to choose from:

Homo Sapiens.

Will have a significant bonus in intelligence and learning.
Meaning he will learn new things faster than the other. And he gets special social and tactical abilities which will be available in multiplayer.

Homo Erectus.

Has a special perception and speed buff.

Homo Neanderthalensis.

Has a special buff in strength and endurance making him hard to kill.

The game will not be entirely accurate to the history.
That's right. Since it's a game that is revolved around "Survival of the fittest" It won't be entirely accurate. That needs to be changed in order to make the game more interesting. However it still focuses on hardcore realism, brutality and the feel of those times. Yet the thing that will be most unnacurate is that the players will be able to build huts and in multiplayer form smaller groups and clans. The villages are not accurate considering every race will be able to build them. The only diffirence is that Homo Sapiens will be able to do it quicker then the others.

I will keep updating the blogg about new stuff going on in the game development process. So stay tuned and post some comments on what you think about these ideas :)
See you soon!




Inga kommentarer:

Skicka en kommentar