torsdag 26 juni 2014

First video for showing what is actually done!

Continuation of the development.
Basic AI, day and night cycle, sky blending shaders.

So the development of Bones and Stones is still going on with a long break cause of partially lost motivation and time for studying. However the project is back on with full speed.
In just two days I managed to create grass, a basic AI script that for now only follows the player and day and night cycle. Plus I've started some work on basic GUI. Mainly player health and enemy health in the top corner of the screen, but it definately needs some more work. Right now I'm still working on expanding the enemy AI on being a bit more hostile towards the player and after that I will be adding some means for the player on defending himself.

In other news :) I'm actually travelling to Poland the 30th but I will copy my project files over to an external harddrive and continue the work on my laptop. And I plan to make more advanced player controls and movement, with some headbobing. Although I won't get into to much detail on the development process that is going on right now but here's a video for you of what is done so far :)


By the way, I'm not so used to make game development presentation vlogs so this is actually my first one. So please don't hate me if it's not the best video or professional made. I used windows movie maker to put this together ;)

Se you in the next update folks! :D

Inga kommentarer:

Skicka en kommentar