So I'm travelling to Poland tomorrow with my family and friends, for some holiday in Poland to meet my family and other friends there. But I'm still going to continue work on the project there, while I have some spare time. So it's not going to be exactly holiday. But since I enjoy working on the project so much I'm still going to work on it while I have some holiday. Anyway I only can work on Bones and Stones while not at school or doing homework or other more important stuff. I can't wait actually untill tomorrow, where going to have so much fun since my best friend that is coming along is actually going for the first time to Poland. So straight of in the morning when we arrive on the boat where heading straight of to the bar. ;)
Project wise I'm thinking on reworking the basic systems properly. And start modelling my own 3D models for the game, such things like first person hands and basic character model. And there is one Idea that I'm actually going to change a bit. But that will be a bit of a surprise. All I can say is that is significantly going to improve the fun and gameplay aspect of the game, both in single and multiplayer. But the work around that will commence when the basic functionality systems are in place, so it's a near distant future. But before the alpha release.
I really hope that this game will one day see the light of day. It has become something of a dream game to me. Both that I'm a fanatic when it comes to history. And because I'm also a fanatic of interactive media in general. And this game will actually be unique in it's own way and I really hope that it will be enjoyed by the players that will try it in the future. And most of all I do this not just for myself but for the gaming community. To give it something back since it has given me a great expiriance.
No video today :(
Since I've only worked a little bit with a basic combat system and it's not even finished yet. But as soon I will have something fresh and interesting I will post a video on that :)
So that's all for today and I bid you farewell and see you in the next entry on this blog :)
Bones and Stones Development.
söndag 29 juni 2014
torsdag 26 juni 2014
First video for showing what is actually done!
Continuation of the development.
Basic AI, day and night cycle, sky blending shaders.
So the development of Bones and Stones is still going on with a long break cause of partially lost motivation and time for studying. However the project is back on with full speed.
In just two days I managed to create grass, a basic AI script that for now only follows the player and day and night cycle. Plus I've started some work on basic GUI. Mainly player health and enemy health in the top corner of the screen, but it definately needs some more work. Right now I'm still working on expanding the enemy AI on being a bit more hostile towards the player and after that I will be adding some means for the player on defending himself.
In other news :) I'm actually travelling to Poland the 30th but I will copy my project files over to an external harddrive and continue the work on my laptop. And I plan to make more advanced player controls and movement, with some headbobing. Although I won't get into to much detail on the development process that is going on right now but here's a video for you of what is done so far :)
By the way, I'm not so used to make game development presentation vlogs so this is actually my first one. So please don't hate me if it's not the best video or professional made. I used windows movie maker to put this together ;)
Se you in the next update folks! :D
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Historic,
Human,
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söndag 27 april 2014
Landscape is well on its way, However I need some rock models!
So I've sat all day yesterday and tried to fix the landscape of the game world. Knowing that the terrain editing tool in Unity 4 is a bit clunky I decided to actually use a height map that I found on the web. Don't worry. I will not leave the landscape as it is. I plan to edit the landscape mesh on certain places. I assume that I will re edit 98% of the landscape to fit my vision.
I've decided that the game will take place on an island. And a pretty huge one too. However I'ts not certain that it will remain this size. Because towards the end I might even make it bigger to fit everything. But that will probably happen in a patch in the distant future. So I don't worry much about it now.
Current stuff that needs doing.
Right now I need rock models. And most of the stuff I'm using are free stuff from the asset store. However it is a temporary solution. For now I'm using this because I want to get the functions working 100% and that is stuff like player controls, crafting, gathering and inventory. Yet I still want to make a decent design pattern on the landscape, adding rocks and trees, considering I need those as well to be used as resources for the player. So I've decided to use Blender for some of the stuff that I can't find on the asset store. Some of those modeled rocks might even make it to the full release. However most of the design won't.
Flying ideas!
I had some ideas while watching a documentary about diffirent prehistoric human races. And I am considering that maybe there will be three diffirent races instead of two. And that each of them will have a diffirent advantage then the other two. So for now there will be the following races to choose from:
Homo Sapiens.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh9cQq9m3pukT06ATHTiuTi-1XJOBwXN4L7zBwnTqtn66SHnNayZFYlM9Fs3zTgeBT1FFhfId0N_Qw4ImH6A_2WQxCdJG0R-GOjZxGNVrMr7mycG1Ws53k6Vu8v0iQl6uX-QWlXhPf_25w/s1600/homo+sapiens+sapiens.png)
Will have a significant bonus in intelligence and learning.
Meaning he will learn new things faster than the other. And he gets special social and tactical abilities which will be available in multiplayer.
Homo Erectus.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEietv_FkDFFdV60VHE7o4-SuYiEjl-Jetmx6N5_BZEyvKBVbOy5tdxUtElF_GWNZux5Tmyx3njyHeUPO_cF01DMOGRxJq08qd32aBNMjbfq4iQYTwUra4OgCjhFyAjphh6V41XNMlNiOzp7/s1600/homo-erectus.jpg)
Has a special perception and speed buff.
Homo Neanderthalensis.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTDU0hXw5mLlywRHrfj5dZkuixbR_KZcqCKiap4nTv71wPJcHs_jJWbOrZhSkaXJGcDhKhrbJ05vjedP14hXzZSV1ot_LS7B428W_spsQ4hGtOvwyZpsJwx3tb893oR0iHl36ht1GeG3xO/s1600/homo-neanderthalensis-jpg.jpg)
Has a special buff in strength and endurance making him hard to kill.
The game will not be entirely accurate to the history.
That's right. Since it's a game that is revolved around "Survival of the fittest" It won't be entirely accurate. That needs to be changed in order to make the game more interesting. However it still focuses on hardcore realism, brutality and the feel of those times. Yet the thing that will be most unnacurate is that the players will be able to build huts and in multiplayer form smaller groups and clans. The villages are not accurate considering every race will be able to build them. The only diffirence is that Homo Sapiens will be able to do it quicker then the others.
I will keep updating the blogg about new stuff going on in the game development process. So stay tuned and post some comments on what you think about these ideas :)
See you soon!
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lördag 26 april 2014
Yet another survival game! Yet not another zombie survival game!
Hi!
Welcome to my new blogg where I will write about my first game project. My name is Karl Christian Karlsson Korbacz but I prefer to be called Kodman1991 on the internet. I'm a huge fan of survival games and a gamer at heart. My great gaming journey began in 1999 when my mother bought me my first console which was the Playstation 1, or PSX as most of the people refer to it now. And my first game was Spyro the Dragon. When I started playing it I was immersed in the world of gaming right away. And since then I have been playing games untill today. 2 years back I started playing Minecraft, Minecraft made fall in love with the survival aspect of gaming since I've never played a survival game before. And so after that I played lots of diffirent survival games including Rust and DayZ. Heck I even modded Fallout 3 and Skyrim to be survival like. Using mods like Fallout 3 Wanderers Edition or Realistic Needs and Diseases, Frostfall for Skyrim. And I saw that survival games are becoming more and more popular. However most of those games are post-apocalyptic zombie survival games. And practicly the only one that is diffirent is Rust, It maybe doesn't hold zombies in it anymore, yet it's still post-apocalyptic. So. One day I was struck by an idea for a new type of survival game. And that game is what this blogg will be about.
So what's the idea then?
Well the idea is pretty simple. Since I'm quite a history fan too, the idea is also circling around that. I want to make a hardcore survival game using history aspect, or simply put "Pre-Civilization Survival". The game will be set in the time period where there were two diffirent human races in the world namely, Homo Sapiens Sapiens and Homo Neanderthalensis. So the game will be set in the Prehistoric era instead of the near future or the future. Considering we do not know much about the world back then so why not make a fictional creation of it in a game. And make it a hardcore survival game.
The development plan.
So how am I going to go about developing this game? Well I've devised a plan in a simple text document that is conveniently placed on my desktop where I will edit it for future builds. Also It is a kind of "To-Do list" So I can keep record of what I've done and what needs editing and so forth. Also I will be implementing new ideas to this document.
Here is what I've planned so far:
Bones And Stones, development plan.
###################################
Pre Alpha 0.0.1
//This part may be edited.
---------------------
*Essentials and Core.
---------------------
1. Simple area in the world, unreachable by the player for dev testing.
2. Player Controls.
2a. WASD, first person, jump.
2b. Player model not existent in this version.
3. The World.
3a. World mesh
3b. Ground textures.
3c. Caves and cave systems.
3d. Interior cells for the caves?
3e. Simple Lightning.
4. The sky.
4a. Sky textures.
4b. Sky layers?
4c. Simple weather. (Snow in snowy area, Rain, Storm.)
5. Trees and Sticks/Deadwood.
5a. Tree models and textures.
5b. Random placement for trees.
5c. Trees as a resource.
5d. System for the trees so that the player may be able to chop them. (Need a simple rock.)
5e. Sticks/Deadwood for the player to gather in order to make a campfire.
6. Rocks.
6a. Small rocks to pick up. (Small rocks will be the first tool/weapon for the player.)
6b. Resource rocks containing smaller rocks as a building material, And some metal rocks.
6c. Rocks/Resource Rocks will spawn randomly across the map.
7. Simple Crafting system and Inventory System.
7a. Crafting done by placing resources in forms in a square grid.
7b. Inventory made by a square grid.
-------------------------
Build: PA 0.0.7
Closed Pre Alpha testing.
-------------------------
As you can see it's well organised for me to know what to do. When PA 0.0.7 build is ready I will be asking for people to email me and send me their expiriences in game testing. And I will do so when every new build is ready. Until I will hit Alpha where I will start distributing the game to the public. For a reasonable but low price ;) (Maybe cheaper then most games that are released in Alpha).
So what's the name of this project?
And lastly I've chosen already a name for this game which suits it perfectly and it shall hence forth be known as "Bones and Stones". And I'm planning on updating this blog Every day at first but later into the development I will be updating it every week. As well as I will be making a Dev Vlog for this project.
See you tomorrow!
So I think I've covered everything so far. I will be do a new post to this blogg about the progress tomorrow. Though I don't think there will be any pictures since by then I would have only made the world mesh and simple player controls. So thank you for reading this and post any comments on what you think.
I'll se you guys tomorrow! :D
Etiketter:
3D,
Blogg,
Development,
Evolution,
Game,
Historic,
Human,
Neanderthal,
Pre,
Survival,
Unity
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